![]() Average Value: Listed in parenthesis along with the value range, this is the average value for which the commodity trades.Immediately following the value range is a die roll that a GM may use to set a value for the commodity within the indicated range if they don't feel like selecting a value for it arbitrarily. Value Range: This lists the range of values (in credits) for which the commodity ordinarily trades.Name: This is the name of the commodity in question.The procedure for generating lists of tradable commodities is presented in Chapter 5.1.Ĭommodities come with the following information: The supply and demand for standard trade goods changes on a daily basis something that may sell for a high price one day may not be tradable the next. Commodities can be bought and sold at any trading post that's technologically advanced enough to either want or to carry the item. Commodities that may behave like a piece of equipment may use that equipment's characteristics GMs may check the equipment list in Chapter 5.4 for encumbrance and in-game effects in that case. ![]() Because of this, no encumbrance or game effects are listed with these commodities. While it is possible for a character to own, carry around and barter these commodities independently, it is assumed for the sake of game play that they are either owned by a ship's master or shared jointly amongst a character group and in either case are primarily for trade purposes. This sub-Chapter lists the commodities from Privateer and Privateer 2. Privateers in WCRPG may expect to be able to do the same thing. The trade of commodities was a fairly important part of revenue building in the original Privateer games a privateer with a good notion of where their ship was going to land next could make a few extra credits by selecting what commodities with which to fill their hold before they took off. Part of Privateer and Privateer 2 was the ability of the player to go to Commodity Exchanges at various planets and bases in order to buy and sell items such as foodstuffs, minerals and contraband.
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